For “Muspelheim,” I was the Level Design Realm Owner for the Critical Path. The player visits Muspelheim first in God of War 2018. Because of this, I was responsible for taking the existing layouts created by Marc Nguyen & Michael Cheng for 2018 and reimagining them in new ways—adding a whole new level flows for both playable Atreus & Kratos, and designing additional areas, such as Surtr's Forge, to accommodates the narrative goals for God of War: Ragnarök. It was a joy to work together with the exceptional work of everyone at Santa Monica Studio on the Critical Path levels for the realm of “Muspelheim.”