muspelheim  

details

For “Muspelheim,” I was the Level Design Realm Owner for the Critical Path. The player visits Muspelheim first in God of War 2018. Because of this, I was responsible for taking the existing layouts created by Marc Nguyen & Michael Cheng for 2018 and reimagining them in new ways—adding a whole new level flows for both playable Atreus & Kratos, and designing additional areas, such as Surtr's Forge, to accommodates the narrative goals for God of War: Ragnarök. It was a joy to work together with the exceptional work of everyone at Santa Monica Studio on the Critical Path levels for the realm of “Muspelheim.” 

BLOCK MESH

Environment Art by the world-class Environment Art Team for God of War: Ragnarök

the team

I am immensely grateful for the opportunity to collaborate with my esteemed colleagues at Santa Monica Studio on God of War: Ragnarök. The creation of these immersive environments demands the collective efforts of every individual, and I am profoundly appreciative of the chance to work alongside such a talented team.
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