The svartalfheim port
details
“The Port” , intended to be a showcase of our increased mobility in combat, was a pleasure to design the layout and collaborate on, under the direction level design of Michael Cheng & James Riding. Additionally, thank you to Kai Zheng for amazing design on prior versions of the Nidavellir Port that helped guide and shape where we landed. It was a joy to work together with the exceptional work of everyone at Santa Monica Studio to bring “The Port” to life.
BLOCK MESH
the team
I am immensely grateful for the opportunity to collaborate with my esteemed colleagues at Santa Monica Studio on God of War: Ragnarök. The creation of these immersive environments demands the collective efforts of every individual, and I am profoundly appreciative of the chance to work alongside such a talented team.