UNOFFICIAL WORKS

The following layouts are community maps, unofficial explorations, and personal studies.

VENOM

Venom block mesh and environment designed by Jon Hickenbottom. Venom is a mid-sized community map designed for Counter Strike Global Offensive's diffuse game mode. I was responsible the design and placement of all artwork. Additionally, I created multiple custom assets in Autodesk Maya, Adobe’s Substance Suite, and Adobe Photoshop. DE-VENOM will someday be available for Counter Strike 2 on Steam.

SPECTRE

SPECTRE block mesh and environment crafted by Jon Hickenbottom. SPECTRE is a small-sized community map designed for Counter Strike Global Offensive's Wingman game mode.  I was responsible the level design and placement of all artwork. Additionally, I created multiple custom assets in Autodesk Maya, Adobe’s Substance Suite, and Adobe Photoshop. WM-SPECTRE will soon be available for Counter Strike 2 on Steam.
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Insurgency