Level Designer
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Insurgency Sandstorm

Insurgency: Sandstorm is a sequel to Insurgency that is bringing renowned hardcore shooter gameplay to PlayStation 4, Xbox One, and Steam in 2018 using Epic's Unreal Engine 4. Sandstorm features the close-quarters infantry combat for multiplayer and cooperative gameplay established in Insurgency.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including   : layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.

  For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities    including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions   . We worked together across all maps that shipped with release.

For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.