Game Designer & Artist
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Day of Infamy

Day of Infamy was created by New World Interactive and was released on March 23, 2017 for Early Access on Steam for PC & MAC.

As a Lead Level Designer and Environment Artist for Day of Infamy, I was responsible for style guides, final polish of art and asset placement for environments. Day of Infamy uses Source SDK / Hammer for development.

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Sicily - Sicily is Day of Infamy's medium-scale design for core game modes. I was responsible for style guideart placement, lighting and multiple custom assets (models, materials) for the map.

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Ortona - Created church arch models, lighting, art placement and map style guides for interior and exteriors. (Source Engine)

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Dog Red - Created terrain materials, bunker materials, lighting, art placement and map style guide. (Source Engine)

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Lighting Demo - Created lighting and mood style guide. Created wallpaper material set, wood floor material set and modular window and beam set.(Source Engine)

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Bastogne - Created various materials, lighting art placement and snow map style guide. Using Substance, created snow and snowflake specular for last-gen (Source Engine)

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Reichswald - Created various materials, lighting art placement and sunrise map style guide. (Source Engine)