Senior Level Designer
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Day of Infamy

Day of Infamy was created by New World Interactive and was released on March 23, 2017 for Early Access on Steam for PC & MAC.

As a Lead Level Designer and Environment Artist for Day of Infamy, I was responsible for style guides, final polish of art and asset placement for environments. Day of Infamy uses Source SDK / Hammer for development.

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Sicily - Sicily is Day of Infamy's medium-scale design for core game modes. I was responsible for style guideart placement, lighting and multiple custom assets (models, materials) for the map.

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Dog Red - Created terrain materials, bunker materials, lighting, art placement and map style guide. Responsible for final design and art polish for the map (Source Engine)

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Ortona - Created church arch models, lighting, art placement and map style guides for interior and exteriors. (Source Engine)

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RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Flakturm - Collaborated on core design with the talented Jan Huygelen and Christiaan Bakker. Created various models and materials for the map. Assisted with lighting, art placement and map style guides for interior and exteriors. (Source Engine)

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Bastogne - Created various materials, lighting art placement and snow map style guide. Using Substance, created snow and snowflake specular for last-gen (Source Engine)

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Reichswald - Created various materials, lighting art placement and sunrise map style guide. (Source Engine)

RELEASED TITLE: DAY OF INFAMY

RELEASED TITLE: DAY OF INFAMY

Lighting Demo - Created lighting and mood style guide. Created wallpaper material set, wood floor material set and modular window and beam set.(Source Engine)