Speed Studies: Last of Us Combat
With this series, I desire to examine, research, and recreate my favorite levels. Speed Studies is intended for quick creation of block-mesh to research, practice, and repeat. For this I chose Hunter Underpass / Alone and Forsaken from The Last of Us’ Pittsburgh chapter.
All credit to the original designer Mark Richard Davies and team at Naughty Dog.
With this process of learning, I discovered a deeper understanding of metrics, scale, spacing, cover connections, and flow. Through a back and forth of gameplay and Maya, I set forth to make choices on scale and spacing.
By recreating this environment, it allowed me to more closely examine the various cover connections, flanks and fronts. Using Unreal 4 I was able to create a third person game environment to test timing, spacing and scale. By getting into the game from the start, I quickly found flaws and problems in my scale and arrangement. This process allowed me to be nimble and adjust quickly.